## Вход

Забыли?

#### вход по аккаунту

код для вставкиСкачать
```Ordering and Consistent Cuts
Presented By
Biswanath Panda
Introduction


Ordering and global state detection in a
“distributed system”
Fundamental Questions




What is a distributed system?
What is a distributed computation?
How can we represent a distributed system?
Why are today’s papers so important?
A distributed system is ….

A collection of sequential processes
p1, p2, p3…..pn





Network capable of implementing communication
channels between pairs of processes for message
exchange
Channels are reliable but may deliver messages out
of order
Every process can communicate with every other
process(may not be directly)
There is no reasoning based on global clocks
All kinds of synchronization must be done by
message passing
Distributed Computation

A distributed computation is a single execution of a distributed
program by a collection of processes. Each sequential process
generates a sequence of events that are either internal events, or
communication events

The local history of process pi during a computation is a
(possibly infinite) sequence of events hi = ei1, ei2…....

A partial local history of a process is a prefix of the local history
hin = ei1 , ei2 … ein

The global history of a computation is the set H = Ui=1n hi
So what does this global history as defined
tell us?




It is just the collection of events that have
occurred in the system
It does not give us any idea about the relative
times between the events
As there is no notion of global time, events
can only be ordered based on a notion of
cause and effect
So lets formalize this idea
Happened Before Relation (→)





If a and b are events in the same process
then a → b
If a is the sending of a message m by a
process and b is the corresponding receive
event then a → b
Finally if a → b b → c then a → c
If a → b and b → a then a and b are
concurrent
→ defines a partial order on the set H
Space Time Diagram



Graphical representation of a distributed system
If there is a path between two events then they are
related
Else they are concurrent
Is this notion of ordering really
important?


Some idea of ordering of events is fundamental to
reason about how a system works
Global State Detection is a fundamental problem in
distributed computing





Enables detecting stable properties of a system
How do we get a snapshot of the system when there is no
notion of global time or shared memory
How do we ensure that that the state collected is consistent
Use this problem to illustrate the importance of
ordering
This will also give us the notion of what is a
consistent global state
Global States and Cuts





Global State is a n-tuple of local states one
for each process
Cut is a subset of the global history that
contains an initial prefix of each local state
Therefore every cut is a natural global state
Intuitively a cut partitions the space time
diagram along the time axis
A Cut is identified by the last event of each
process that is part of the cut
Example of a Cut
Introduction to consistency






Consider this solution for the common problem of
System has 3 processes p1, p2, p3
An external process p0 sends a message to each
process (Active Monitoring)
Each process on getting this message reports its
local state
Note that this global state thus collected at p0 is a
cut
p0 uses this information to create a wait for graph

Consider the space time diagram below and
the cut C2
1
3
2
Cycle formed
So what went wrong?




p0 detected a cycle when there was no
State recorded contained a message
received by p3 which p1 never sent
The system could never be in such a state
and hence the state p0 saw was inconsistent
So we need to make sure that application see
consistent states
So what is a consistent global state?

A cut C is consistent if for all events e and e’
e  C   e '  e  



e ' C
Intuitively if an event is part of a cut then all
events that happened before it must also be
part of the cut
A consistent cut defines a consistent global
state
Notion of ordering is needed after all !!


Let’s change our approach to deadlock
detection
p0 now monitors the system passively



Each process sends p0 a message when an event
occurs
What global state does p0 now see
Basically hell breaks lose
FIFO Channels




Communication channels need not preserve
message order
Therefore p0 can construct any permutation of
events as a global state
Some of these may not even be valid (events of the
same process may not be in order)
Implement FIFO channels using sequence numbers
send i ( m )  send i ( m ' )  deliver j ( m )  deliver j ( m ' )


Now we know that we p0 sees constructs valid runs
But the issue of consistency still remains
Ok let’s now fix consistency






Assume a global real-time clock and bound of δ on
the message delay
Don’t panic we shall get rid of this assumption soon
RC(e): Time when event e occurs
Each process reports to p0 the global timestamp
along with the event
Delivery Rule at p0: At time t, deliver all received
messages upto t- δ in increasing timestamp order
So do we have a consistent state now?
Clock Condition



Yes we do!!
e is observed before e’ iff RC(e) < RC(e’)
Recall our definition of consistency
e  C   e '  e  




e ' C
Therefore state is consistent iff
e  e '  RC ( e )  RC ( e ' )
This is the clock condition
For timestamps from a global clock this is obviously
true
Can we satisfy it for asynchronous systems?
Logical Clocks


Turns out that the clock condition can be
satisfied in asynchronous systems as well
→ is defined such that Clock Condition holds
if


A and b are events of the same process and a
comes before b then RC(a)<RC(b)
If a is the send of an event and b is corrsponding
Lamport’s Clocks





Local variable LC in every process
LC: Kind of a logical clock
Simple counter that assigns timestamps to
events
Every send event is time stamped
LC modification rules
LC(ei) = LC + 1
if ei is an internal event or send
max{LC,TS(m)} + 1 if ei is receive(m)
Example of Logical Clocks
p1
1
2
4
5
p2
1
p3
1
2
3
4
Observations on Lamports Clocks

Lamport says


However


a → b then C(a) < C(b)
C(a) < C(b) then a → b ??
Solution: Vector Clocks



Clock (C) is a vector of length n
C[i] : Own logical time
C[j] : Best guess about j’s logical time
Vector Clocks Example
1,0,0
2,0,0
3,4,1
2,3,1
2,2,0
0,1,0
0,0,1
2,4,1
Let’s formalise the idea


C[i] is incremented between successive local
events
On receiving message timestamped
message m
 k , C [ k ] : max( C [ k ], t m [ k ])

Can be shown that both sides of relation
holds
So are Lamport clocks useful only for
finding global state?


Definitely not!!!
Mutual Exclusion using Lamport clocks




Only one process can use resource at a time
Requests are granted in the order in which they
If every process releases the resource then every
request is eventually granted
Assumptions


FIFO reliable channels
Direct connection between processes
Algorithm
1,1
2
r3
r4
p1
(1,1) (1,2)
r3
p2
(1,1)(1,2)
(1,2)
1,2
2
r3
p3
(1,2)
(1,1)(1,2)
2 3
p1 has higher time stamp messages from p2 and p3. It’s message is at top of
queue. So p1 enters
p1 sends release and now p2 enters
Algorithm Summary

Requesting CS



On receiving REQUEST



Put request on queue
Enter CS if



Send timestamped REQUEST
Place request on request queue
Request at the head of queue
Releasing CS


Send RELEASE message
On receiving RELEASE remove request
Global State Revisited



Earlier in the talk we had discussed the
problem where a process actively tries to
get the global state
Solution to the problem that calculates only
consistent global states
Model


Process only knows about its internal events
Requirements





Each process records it own local state
The state of the communication channels is
recorded
All these small parts form a consistent whole
State Detection must run along with
underlying computation
FIFO reliable channels
Global States
What exactly is channel state





Let c be a channel from p to q
p records its local state(Lp) and so does
q(Lq)
P has some sends in Lp whose receives may
not be in Lq
It is these sent messages that are the state of
q
Intuitively messages in transit when local
states collected
Basic Algorithm Description
Send A
Recv C
AM
Send B
Record
State
Send M
A
p1
p0
M
B
C
B
Recv M, Record
State, Channel
(2,1)empty
Recv A
Recv M, Record
State, Channel (0,1)A
C
M
p2
Send C
Recv B
Recv M, Record State, Channel
(0,1)empty, Send M
Algorithm Summary

Marker sending rule


P sends a marker on every outgoing channel after it
records its state and before it sends further messages
Marker receiving rule

If q has not recorded its state then
begin q records its state;
q records the state c as empty sequence
end
Else
q records state of c as the messages it got along c after
it had recorded its state till now



Marker ensures liveness of algorithm
Flooding Algorithm: O(n2) messages
Properties of the recorded global state
s2
s1
se

So is such a state useful

Stable properties
Conclusion

We looked at





Fundamental concepts in distributed systems
Ordering in distributed systems
Global State Detection
Papers are some of classic works in
distributed systems
Where theory meets practice!!!!
```
1/--страниц
Пожаловаться на содержимое документа