History of Japan Game Game Design Goal: Design a History Adventure Game in Gamestar Mechanic using your character from feudal Japan that you researched in Social Studies class. Your goal is to make an entertaining and balanced game with a game story based on real history. People who play your game will learn a little about the culture and the places of the time period and have fun doing it! Game Story: Follow the 3-part narrative structure for your game story. Your story centers on the character from feudal Japan you studied in Social Studies class. Your story (and game) need to include your character as your avatar, at least two other profiles that are your friends, and at least two profiles that are your enemies. People who play your game should learn about the life and relationships of your character by playing your game. You need to include at least three(3) historical facts about feudal Japan. You should use the research you included on the backgrounder document. Game Space: Your game will be 3+ levels and the levels should follow the three-part narrative game story structure: Beginning levels: Setup Middle levels: Conflict Finishing levels: Resolution Game Components: Your game will includes profiles you studied in Social Studies class. Parts of the story can be fiction and fantasy as long as three(3) real facts about feudal Japan are also included. Message Blocks Use all the different components available to you in Gamestar Mechanic. Use intro messages and message blocks wisely throughout all the levels to advance the story and present historical facts. Riddles Your game needs to include two (2) riddles. You decide how these riddles are used in the level design. At least one of the riddles should be appropriate and include important facts about your topic. Check out the riddle examples from previous games (links below).